Meet The GeForce GTX Titan X

Now that we’ve had a chance to look at the GM200 GPU at the heart of GTX Titan X, let’s take a look at the card itself.

From a design standpoint NVIDIA put together a very strong card with the original GTX Titan, combining a revised, magnesium-less version of their all-metal shroud with a high performance blower and vapor chamber assembly. The end result was a high performance 250W card that was quieter than some open-air cards, much quieter than a bunch of other blowers, and shiny to look at to boot. This design was further carried forward for the reference GTX 780 series, its stylings copied for the GTX Titan Z, and used with a cheaper cooling apparatus for the reference GTX 980.

For GTX Titan X, NVIDIA has opted to leave well enough alone, having made virtually no changes to the shroud or cooling apparatus. And truth be told it’s hard to fault NVIDIA right now, as this design remains the gold (well, aluminum) standard for a blower. Looks aside, after years of blowers that rattled, or were too loud, or didn’t cool discrete components very well, NVIDIA is sitting on a very solid design that I’m not really sure how anyone would top (but I’d love to see them try).

In any case, our favorite metal shroud is back once again. Composed of a cast aluminum housing and held together using a combination of rivets and screws, it’s as physically solid a shroud as we’ve ever seen. Meanwhile having already done a partial black dye job for GTX Titan Black and GTX 780 Ti – using black lettering a black-tinted polycarbonate window – NVIDIA has more or less completed the dye job by making the metal shroud itself almost completely black. What remains are aluminum accents and the Titan lettering (Titan, not Titan X, curiously enough) being unpainted aluminum as well. The card measures 10.5” long overall, which at this point is NVIDIA’s standard size for high-end GTX cards.

Drilling down we have the card’s primary cooling apparatus, composed of a nickel-tipped wedge-shaped heatsink and ringed radial fan. The heatsink itself is attached to the GPU via a copper vapor chamber, something that has been exclusive to GTX 780/Titan cards and provides the best possible heat transfer between the GPU and heatsink. Meanwhile the rest of the card is covered with a black aluminum baseplate, providing basic heatsink functionality for the VRMs and other components while also protecting them.

Finally at the bottom of the stack we have the card itself, complete with the GM200 GPU, VRAM chips, and various discrete components. Unlike the shroud and cooler, GM200’s PCB isn’t a complete carry-over from GK110, but it is none the less very similar with only a handful of changes made. This means we’re looking at the GPU and VRAM chips towards the front of the card, while the VRMs and other discrete components occupy the back. New specifically to GTX Titan X, NVIDIA has done some minor reworking to improve airflow to the discrete components and reduce temperatures, along with employing molded inductors.

As with GK110, NVIDIA still employs a 6+2 phase VRM design, with 6 phases for the GPU and another 2 for the VRAM. This means that GTX Titan X has a bit of power delivery headroom – NVIDIA allows the power limit to be increased by 10% to 275W – but hardcore overclockers will find that there isn’t an extreme amount of additional headroom to play with. Based on our sample the actual shipping voltage at the max boost clock is fairly low at 1.162v, so in non-TDP constrained scenarios there is some additional headroom through overvolting, up to 1.237v in the case of our sample.

In terms of overall design, the need to house 24 VRAM chips to get 12GB of VRAM means that the GTX Titan X has chips on the front as well as the back. Unlike the GTX 980 then, for this reason NVIDIA is once again back to skipping the backplate, leaving the back side of the card bare just as with the previous GTX Titan cards.

Moving on, in accordance with GTX Titan X’s 250W TDP and the reuse of the GTX Titan cooler, power delivery for the GTX Titan X is identical to its predecessors. This means a 6-pin and an 8-pin power connector at the top of the card, to provide up to 225W, with the final 75W coming from the PCIe slot. Interestingly the board does have another 8-pin PCIe connector position facing the rear of the card, but that goes unused for this specific GM200 card.

Meanwhile display I/O follows the same configuration we saw on GTX 980. This is 1x DL-DVI-I, 3x DisplayPort 1.2, and 1x HDMI 2.0, with a total limit of 4 displays. In the case of GTX Titan the DVI port is somewhat antiquated at this point – the card is generally overpowered for the relatively low maximum resolutions of DL-DVI – but on the other hand the HDMI 2.0 port is actually going to be of some value here since it means GTX Titan X can drive a 4K TV. Meanwhile if you have money to spare and need to drive more than a single 4K display, GTX Titan X also features a pair of SLI connectors for even more power.

In fact 4K will be a repeating theme for GTX Titan X, as this is one of the primary markets/use cases NVIDIA will be going after with the card. With GTX 980 generally good up to 2560x1440, the even more powerful GTX Titan X is best suited for 4K and VR, the two areas where GTX 980 came up short. In the case of 4K even a single GTX Titan X is going to struggle at times – we’re not at 60fps at 4K with a single GPU quite yet – but GTX Titan should be good enough for framerates between 30fps and 60fps at high quality settings. To fill the rest of the gap NVIDIA is also going to be promoting 4Kp60 G-Sync monitors alongside the GTX Titan X, as the 30-60fps range is where G-sync excels. And while G-sync can’t make up for lost frames it can take some of the bite out of sub-60fps framerates, making it a smoother/cleaner experience than it would otherwise be.

Longer term NVIDIA also sees the GTX Titan X as their most potent card for VR headsets., and they made sure that GTX Titan X was on the showfloor for GDC to drive a few of the major VR demos. Certainly VR will take just about whatever rendering power you can throw at it, if only in the name of reducing rendering latency. But overall we’re still very early in the game, especially with commercial VR headsets still being in development.

Finally, speaking of the long term, I wanted to hit upon the subject of the GTX Titan X’s 12GB of VRAM. With most other Maxwell cards already using 4Gb VRAM chips, the inclusion of 12GB of VRAM in NVIDIA’s flagship card was practically a given, especially since it doubles the 6GB of VRAM the original GTX Titan came with. At the same time however I’m curious to see just how long it takes for games to grow into this space. The original GTX Titan was fortunate enough to come out with 6GB right before the current-generation consoles launched, and with them their 8GB memory configurations, leading to a rather sudden jump in VRAM requirements that the GTX Titan was well positioned to handle. Much like 6GB in 2013, 12GB is overkill in 2015, but unlike the original GTX Titan I suspect 12GB will remain overkill for a much longer period of time, especially without a significant technology bump like the consoles to drive up VRAM requirements.

GM200 - All Graphics, Hold The Double Precision Our 2015 GPU Benchmark Suite & The Test
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  • Jdubo - Thursday, March 19, 2015 - link

    290x was the original Titan killer. Not only did it kill the original release but killed its over-inflated price as well. I suspect the next reiteration of AMD flagship card will be Titan X killer as well. History usually repeats itself over and over again.
  • jay401 - Thursday, March 19, 2015 - link

    You say this is not the same type of pro-sumer card as the previous Titan yet the price is the same. No thanks.
  • Ballist1x - Thursday, March 19, 2015 - link

    No gtx970/970 sli in the review;) Anand you let the consumers down...
  • H3ld3r - Thursday, March 19, 2015 - link

    R9 290x only haves 4Gb at 5ghz and does a awsome job at 4k. the 295 only operates with 4Gb the other 4 are mirrored and shines in 4k. So i can't understand everybody concerns with 4k gaming with upcoming fiji. This Titan X has 12GB at 7Ghz and only shows how gddr5 is obsolete.
  • oranos - Friday, March 20, 2015 - link

    The ratio of potential buyers to comments on this article is atronomical.
  • leignheart - Friday, March 20, 2015 - link

    Hello everyone, I would like you to read the final words on the Titan X. It says the performance increase over a single gtx 980 is 33%, except the price is 100% over the gtx 980. If you are lucky enough to pay just 1000$ for the Titan X. Please people do not waste your money on this card. If you do then Nvidia will keep releasing Extremely overpriced cards. DO NOT BUY THIS CARD.
    Please instead wait for the gtx 980 TI if you want dx12. I will certainly pay 1 grand and more for a card, but this card is a particular rip off at that price point. Don't just throw your money away. Read the performance chart yourself, it is in no way shape or form worth 1000$.
  • Dug - Monday, March 30, 2015 - link

    I suppose we can't buy a Rolex, Tesla, a vacation condo, or even a pony?
    Paying for the best available is always more money. Get a job where another $500 doesn't affect you when you purchase something. Plus price is only perception on worth. People could say $20 is too much for a video card and they would be right.
  • themac79 - Friday, March 20, 2015 - link

    I wish they would have thrown in 780sli, which is what I run. I would like to have more VRAM, but I'm running all the new games pretty much maxed out. I made the mistake of buying them when they first came out and payed over $600 a piece. I will definitely wait for price drops this time.
  • H3ld3r - Friday, March 20, 2015 - link

    You need is more transistors, memory speed, stream processors, bus, rops, tmu's not memory amount
  • Archetype - Friday, March 20, 2015 - link

    4K gaming not quite there yet. Not going to pay $500+ for it. And in the mean time still jamming Full HD games like a baws using my old 280X "on my Full HD monitor".

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