When It All Goes Really Wrong

As we’ve seen, Windows can use DPI Virtualization to correct applications that are DPI-unaware, and applications that choose to can opt out of the scaling features and perform their own. But so far we’ve really only seen applications that are slightly out of sync with the developer’s goal. Now it’s time to show some applications that are well and truly broken on High DPI systems.

There are more than this small selection, but the examples I have are all from Adobe. Adobe tends to write its own user interface, which it then can make cross platform. Unlike most applications that use at least some standard Windows tools like Windows Presentation Foundation (WPF) or Windows Forms, almost the entire UI is created by Adobe. As you can imagine, the results are not pretty at 3200x1800 and 200% scaling. First up – the Adobe downloader.

Adobe really wants you to know you are using their product. Even something as simple as an application to download Adobe Reader has its own custom UI. The text box is generally fine, but it's a bit difficult to read. Next is a commonly used application, Adobe Reader XI

Here the file menu is usable, but all of the shortcut icons are tiny. The Tools, Sign, and Comment panels are so small as to be practically unusable. It’s not pretty, and applications like this are a big reason why High DPI Windows systems get knocked during reviews. And our final call out of Adobe’s applications – Photoshop Elements

This application is the worst example of usability on a High DPI system that I’ve seen. Adobe has even replaced the file menu with a custom UI, meaning every single element of this application doesn’t scale at all.

The biggest travesty of Adobe applications not scaling is that their intended market is often media professionals, who are frequently early adopters of things like 4k displays and ultra-high resolution laptops. Hopefully they are working hard on a solution to these issues, but that will also mean anyone using Adobe’s products will likely be forced to update to the latest version – a potentially expensive proposition.

It may seem unfair to specifically call out Adobe, so be aware that there are other applications that also struggle. Remote Desktop sessions can be an issue, with the RDP session rendering at the DPI level of the server, but the resolution of the client. Luckily this has been addressed in the latest versions, but doing RDP sessions or RemoteApp connections to older versions of Windows Server may still be an issue. There are games that likewise have their own launchers that are fully custom and have no scaling (StarCraft II comes to mind), so they end up looking very small on a High DPI system.

Where It All Falls Apart Windows 8.1 DPI Changes
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  • Antronman - Tuesday, April 15, 2014 - link

    4k display on a notebook would have to be achieved with top-end mobile graphics.

    The display would likely need a 30Hz refresh rate to avoid screen tears. It would really only be something practical for 2D artists who do a lot of their work on the go.

    As far as scaling, I imagine it would work exactly the same as on an external monitor.
  • darthrevan13 - Wednesday, April 16, 2014 - link

    Being a week before the Toshiba Satellite P55t no one has any answer but looking at their 65L9300U UHDTV with 60hz and real HDMI 2.0 that launched not too much time ago things aren't looking so bright because when put on a lower resolution things get a little blurry. The scaler is hardware based (to keep up with the enormous resolution and refresh rate) not software based so until someone makes a silicon that viably handles 4K, 1080p and 720p you'll be stuck.
  • B3an - Friday, April 18, 2014 - link

    I don't know why people like you think that 4k is hard to do. An average GPU can easily handle 4k @ 60hz. It's only for gaming that requires something more powerful.
  • B3an - Tuesday, April 15, 2014 - link

    Brett - nice article. One thing i wanted to point out though is that the workaround you mention for Chrome does not work. Turning on HiDPI still has issues. The UI is messed up and pixelated, and text still isn't rendered correctly - the spacing of the letters is messed up. You can also see this in your text screenshot, look at the word "committing", the two M's are too close together. With other letters some are too far apart (depends on the word). Chrome is just screwed up, it's best you FF or IE. FF has small issues though but the text atleast renders correctly.
  • Tujan - Wednesday, April 16, 2014 - link

    Perhaps the ideas about a notebook,or a tablet concerning the displays are somewhat different than a standalone monitor with different manufactured possibilities. That is a Hi ppi on a notebook is not 'exactly' a PNP device. It may even be moreso (not pnp) presently when graphics cards,and monitors have several different plugs available HDMI,Display Port,VGA,DVI ect. . At least more presently,the high PPI for purposes of updating applications might be considered something other than PNP - to that requiring a driver from the manufacturer. Or that would provide a foundation for its feature set.

    I say this not necesarily as a priority. But in a role model that would consist of running with the display driver,and would as well become consistant with the programming coordinates.

    The System wide DPI thing as with XP,this was one example of a the difference in application independent resolutions. The application itself,the system menus,title bars,start menus,desktop fonts as well as default texting was something wich was system wide among ALL applications.

    You also said that Apple applications are PPI aware. And that exactly takes the coding to create applications for the PPI in use.

    Then that the 'SetProcessDPIAwareness',a setting in the Windows newer application programming base is something that can do pretty much the same.

    Funny thing about VLC,is that I'm wanting to ask what file type the video was which had anything to do with the DPI.

    And with this,most of the modern day programing I'm suspecting is the standardization of,and off of the XML type 'Webbies coding. And this is a complete modernized code based from the W3C,type and formerly HTML type standards. Then those standards would be instilled to the screen programming.

    Thus not C+,C++,python etc.

    With the Adobe,the picture there,it isn't said if the screen was a 24"4K,or a 12" hi PPI screen.

    I'll wrap my comment up with what I noted at the first, is the monitors they are PNP (are they not ). Or are they just 'not exactly pnp'. There is video drivers but not a monitor driver.I'm just looking to show where you would 'map the platte',for /from .

    So where am I going ? With Windows code base as XML - the webbies. There is still the matrix of the PNP monitor. That perhaps isn't pnp- or shouldn't be. Now there are graphics drivers for other programming (Try OpenGL) . That are plenty more than just page elements.

    Windows also has some apps which is Dirx capable. That is perhaps a solution. But I suspect there is some fantastic code that needs to run independent DPI/PPI. That is requiring the metrics to do so. With whichever/whatever operating system is being used. Or what monitor is being used.

    Try running for example,a legacy 640x480 dimension ,that scales in leisure on that 4K monitor. You can of course turn on ,and turn off whichever monitor pixel you want. But look,it scales in inches. The application.

    Try running a legacy 800x600 resolution to the same. See it is the 'monitor',that is stuck in its resolution . It is somewhat might be the same,as having a virtual op.sys.run in a virtual window for a different second virtualize op.sys. .

    You can run virtualized monitors,in application space,that scales to suffice the viewing logistics.

    MOst of this article has put across the independent applications space. But not yet the independent resolution of a the application in the monitors dynamic space. And everybody needs those numbers.

    I would say the monitors must be able to use independant low resolution in dynamic space .

    Just saying.

    P.S.Thanks for the charts.
  • Tujan - Wednesday, April 16, 2014 - link

    mean if you need 96 ppi . You have it . If you need 640x480 in 24 inches . You have x amount of dots/pionts per inch to address. Either use those pixels. Or dont use them. You may in fact have a window doing x amount of hrz. . Then another window doing a different hrz . Just to make things easier to understand .
  • Pinkynator - Wednesday, April 16, 2014 - link

    I have a reasonable idea: don't invent custom DPI.

    If an old 23-24" monitor is 1920x1080 (that's 96 DPI, IIRC), a new model should be 3840x2160 (which should then be double, 192 DPI, and that's more than enough for a desktop monitor for anyone in the world not to notice individual pixels).

    Don't have a high-DPI app? Just scale assets in both dimensions by exactly 2. Your toolbar icons don't get blurry due to resizing. Fonts don't get blurry, either.

    Have a high-DPI app? Okay then, let the app give Windows its new high-res icons and let it render fonts with greater accuracy.

    Movies and games? They can render at 1920x1080 and will look exactly the same as they previously used to. No blurring because of resizing algorithms: every pixel gets quadrupled, plain and simple.

    With this "solution", everything looks just like it used to (no compatibility issues whatsoever), except when app developers explicitly decide to make things look better - and handling a straight-up 2x scale is a lot easier than today.

    "But wait!", I hear you cry, "I like my 125 DPI on this screen! It shows more of the UI!"

    Let me know how that goes in a few years, when your vision starts deteriorating due to aging, and you find even 96 DPI to be a wee bit too small.
  • DarkXale - Wednesday, April 16, 2014 - link

    I really recommend you actually, you know, read the article?
  • Pinkynator - Wednesday, April 16, 2014 - link

    I did. You didn't understand what I wrote :)

    You're not looking at the big picture. Handling DPI issues is insanely hard on legacy systems, which is why the only painless solution is to quadruple everything - based on 96 DPI. Then you get 192 DPI (or 288 DPI) "for free".

    Everything else is going to be hacks. We're still not truly in the era of high-DPI Windows machines, so there's STILL time to just unhack everything and go for easily-dealt-with multiples of 96.
  • UsernameAlreadyExists - Wednesday, April 16, 2014 - link

    >"Handling DPI issues is insanely hard on legacy systems, which is why the only painless solution is to quadruple everything"

    And this here is the reason for the Retina display (and also the rather crazy current iPhone resolution), as the iPhone apps do not handle scaling at all. This was probably the cause for the rather low resolution with the last Symbian phones, 4x would have required 25% more pixels than iPhone 4, and would have been too expensive at the time of their release.

    However, I think going forward and just breaking things is the correct way. Winforms have their problems, but XAML makes rather many things easy. (The paradigm shift is rather big though)

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