Dell XPS 15: Throttling or Not?

Before we get into the performance results, I want to veer off on a tangent for a bit. One of my biggest concerns with the new XPS 15 was whether there would be throttling – and if so, how it would take place. The previous XPS had a lot going for it, but the throttling was so bad that the discrete GPU was all but useless in practice. Here's a quick look at the internals of the new XPS 15, along with my attempts to improve cooling by replacing the thermal interface material.

So after unpacking the new XPS 15, the first thing I did was to start running some gaming benchmarks to see if any throttling was taking place. Everything looked good, with consistent performance in my first gaming benchmarks and GPU temperatures typically in the upper 70C range or lower. I continued on with running tests, found a few glitches that I brought up with Dell, and at one point a driver update from NVIDIA came out.

The initial drivers (Intel and NVIDIA) had an issue where playing games at non-native resulted in severe letterboxing (basically everything ran at 1:1 pixels on the display), so that was a problem that needed to be fixed. The updated drivers worked properly in this area, but as I commenced testing something became immediately apparent: GPU throttling was back, and it was quite severe. It’s at this point that I basically got lost in a web of troubleshooting, trying to figure out what was going on. Generally speaking, when the GPU hits 80C or more, the clocks start to drop, and in some cases things are apparently bad enough that the GPU simply gives up and runs at 135MHz core/405MHz GDDR5. As you can imagine, this makes running any game a very poor experience – running on just the iGPU would in most cases result in better performance.

So I rolled back the drivers, returned to the A00 BIOS, and tried many other things, all to no avail – I simply couldn’t reproduce my original gaming benchmark results. Then I opened the bottom of the laptop and tried running with the cover off, and things were a bit better, but there was still throttling and I couldn’t match the original scores. Much time and troubleshooting passed, and then I stumbled on a partial fix: running with the Balanced or Dell profiles appeared to produce better performance (and less throttling) than running on the High Performance profile…but some throttling still seemed to be going on.

By this time, I had two more or less identical XPS 15 laptops in house for testing and troubleshooting, both were behaving in a less than ideal manner as far as GPU clocks are concerned, and I decided I would make a video of the systems running the same tests side-by-side with one using the Dell power profile and the other using the Balanced power profile. In theory, these should be the same, other than the name, but I wasn’t quite sure. Before doing this, I also decided to make sure all the drivers, firmware, etc. were the same on both systems, so I grabbed the latest Dell and NVIDIA drivers, updated the BIOS to A02 on the original laptop, and got ready to shoot my video…and suddenly the throttling was gone…mostly. Ugh.

My best guess at this point was that an updated firmware that I applied for the touchscreen played a role, but I wasn’t certain of that. Running a pathological workload (e.g. Cinebench on seven CPU cores with Furmark on the GPU), it’s possible to get the GPU to throttle, but even there it’s not always as severe as what I experienced for a few weeks. As it stands, I have now tested the XPS 15 (many, many times!) in both 67F ambient and 80F ambient environments, and at least if it’s not too hot performance is basically where it should be for gaming. I haven’t found other talks of throttling either, so perhaps others were testing in cooler rooms or just not hitting the GPU as hard – or maybe it’s just a few specific games or other software where the issue crops up. To be clear, throttling of the GPU does still occur to some extent, but gaming really isn’t a top priority for this system and I think I’ve finally found the workaround.

To first illustrate what’s happening, here are the gaming performance results from my original testing (at our “Mainstream” settings), as well as testing with the latest drivers and firmware at ~67F and ~80F. I’ve normalized the performance to the 67F testing, and I don’t know what the ambient temperature was with my initial testing (probably around 70-75F).

Dell XPS Performance
  Initial Testing 67F Updated Testing 85F Updated Testing
Bioshock Infinite 112.1% 100.0% 100.0%
Elder Scrolls: Skyrim 102.5% 100.0% 99.9%
GRID 2 89.0% 100.0% 100.5%
Metro: Last Light 98.7% 100.0% 99.6%
Sleeping Dogs 100.7% 100.0% 99.6%
StarCraft II: HotS 98.6% 100.0% 99.8%
Tomb Raider 2013 106.7% 100.0% 99.8%

In nearly all cases, the performance is basically equal between the hot and cold testing with the latest drivers, meaning any throttling is mild to non-existent. But there’s still more to discuss. Specifically, I was having problems with GRID 2 being a bit sporadic; the first benchmark run was usually fine, but subsequent runs sometimes ended up with worst-case throttling. In fact just before wrapping up this review, GRID 2 was consistently getting stuck at minimum GPU clocks. In a final effort to figure out what was going on, I logged clocks and temperatures, then rebooted and tested some more. Bingo. For more than five benchmark runs in a row everything is running fine. Yeah, it’s that sort of problem. Here are two charts of GRID 2, with the same settings in both cases, taken within the past 30 minutes – one before rebooting, and one after rebooting:

As you can see, prior to the reboot I was seeing high temperatures and severe throttling. It’s not a gradual throttling before the cutoff either – one second the GPU clocks are at 940/2500MHz and the next they drop to 135/405MHz. The GPU core reaches 88-89C and the CPU hits a maximum of 96C in my first set of benchmarks. In contrast, after a reboot I’m seeing more gradual (sensible) GPU clocks, with a maximum GPU temperature of 81C and a maximum CPU temperature of 87C, with no serious issues.

My conclusion at this point is that there’s some service, driver, or firmware that has some issues, and over time – running without a reboot – this builds up until the above throttling takes place. What specific workload causes this isn’t quite clear; normally when I’m using a laptop I don’t tend to reboot it on a regular basis, and in some cases that can mean days of use running many applications – in fact most of my computers only get rebooted when I apply a new driver or a Windows Update requires it. Anyway, there’s an old joke of sorts with tech support where the solution to many computer problems is to reboot the system. While that may help in many cases – and it certainly does here – this isn’t really a true solution; it’s a workaround. If all the drivers and software are running properly, OS reboots are not required to “fix” anything. As I haven’t been able to determine what exactly causes the system to get backed into these higher temperatures/throttling, all I can say for now is that if you do happen to encounter this glitch, try rebooting.

To summarize then, I don’t really have any remaining serious concerns with the GPU throttling, given the above workaround. If it starts to happen, you’ll know, and while a reboot is inconvenient in my experience it’s not usually required. I do feel Dell was perhaps overly conservative with the fan speeds and target GPU temperatures – and the inherent fan noise – but after being burned by RMA issues with NVIDIA’s G84/G86 back in 2007, I don’t really blame them. I’ve used other laptops that get a lot louder than the XPS 15, but while that might be annoying, to their credit I didn’t see any weird throttling issues. But then, I’ve also never tested a laptop with a QHD+ display before, so that’s a potential root cause (i.e. Intel and/or NVIDIA graphics drivers, and possibly firmware as well). There are 14” laptops with faster GTX 765M GPUs that are basically as thin as the XPS 15 (MSI GE40 and the Razer Blade 14 for example), so it’s not just a matter of size – something else is at play here. If you’re mostly looking for a multimedia or business type laptop, the discrete GPU isn’t really even needed these days – it might have been nice to see a version of the XPS 15 that kept all the other high end features (QHD+ display, pure SSD storage, larger battery) but dropped the GT 750M; there are people (Ganesh, for example) where that would be just about an ideal configuration.

And that’s enough talk about throttling. I’ve obsessed about this issue for much of the past two months, with solutions/workarounds that seemed to come and go. As you can imagine, ultimately determining that a reboot usually fixes the problem is less than satisfying from a troubleshooting perspective, but it’s far better than living with throttling. And the good news here: with an SSD the time it takes to reboot is only about 20 seconds.

As a final comment (and this is being written at 4AM), I spent the whole day and much of yesterday working on one of the XPS 15 laptops finishing this review. I ran some benchmarks, I had Chrome and Firefox running with dozens of tabs open, and I even loaded up a few games. That's all besides editing some images, downloading files, etc. I just reran the GRID 2 benchmark after all of that, and there was no throttling, so this isn't even something that would necessarily crop up daily. Still, it has happened in the past and I assume it will happen again. If Dell can provide a definitive fix for this issue, I’ll revisit this topic and make sure to let you know.

Dell XPS 15: QHD+ LCD Testing Dell XPS 15: General Performance
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  • Meaker10 - Thursday, March 6, 2014 - link

    Is the largest cache really an advantage though. I thought tests showed in everything but gaming on the igp it had no impact on performance.
  • willis936 - Thursday, March 6, 2014 - link

    That really isn't the case. Go back and check the compute numbers on crystalwell. It blows every other mobile SKU out of the water. Sure if you don't need compute don't spend $2k on it
  • tipoo - Thursday, March 13, 2014 - link

    The weight there in the first page, the Dell website says it starts at 4.4 pounds, but is that still the case going from the 6 to 9 cell battery?
  • edzieba - Thursday, March 6, 2014 - link

    "and perhaps give the user the option to enable/disable the scaling if it causes problems"
    It exists: http://i.imgur.com/Duy2Igv.png
  • edzieba - Thursday, March 6, 2014 - link

    I'll add that (not using chrome) I've had minimal issues with hiDPI scaling for applications. What's really annoying is when docking a laptop, you can set the internal and external displays to have different scaling factors (125% for the laptop display, 100% for the external monitor), but that these only take effect AFTER a logout/login. Until then, applications will be the correct scale, but using the old non-DPI-aware method (rendered at equivalent lower resolution and bitmap scaled) and will be slightly blurred. Upon the logout/login, everything will scale normally.
  • Silma - Thursday, March 6, 2014 - link

    Can you make a video of it or a step by step, I never could find a way to get 200% on the laptop and 100% on the external monitor.
  • jphughan - Thursday, March 6, 2014 - link

    There isn't a way to set separate scaling percentages on each display. Windows 8.1 lets you specify a baseline size, and it will then do post-render zooming in/out on the non-primary displays to make things look the right physical size. Mac OS X does the same thing with the "Optimize for Retina" or "Optimize for external display" options. Actually having multiple DPI scaling values on multiple displays simultaneously would be a huge headache for Microsoft to support and then for developers to adopt for all sorts of reasons, and I'm betting it will never happen because as soon as HiDPI becomes the norm, the need for this setup will disappear. So instead you can either optimize your scaling for the HiDPI display and have everything essentially zoomed out on the external panel (which looks pretty good but not as great as native optimization for that panel), or you can optimize for your external panel and have everything zoomed in on the QHD+ display, which as you can probably imagine doesn't look great. Still, it's better than having to pick a single scaling value for both displays, since there's no single value that would perform acceptably in both cases.
  • edzieba - Thursday, March 6, 2014 - link

    I don't do it with simultaneous displays (lid closed when docked) which is why I have to do the logout/login fandango, but there is a Windows Blog post that explains the new features including independant scaling for each display: http://blogs.windows.com/windows/b/extremewindows/...
  • Penti - Friday, March 7, 2014 - link

    Which isn't independent if you read the article. Set your primary display to 125% and your secondary to 200%, then the secondary will be a rescaled (bitmap/DWM) version of the 125% DPI. IE solves the problem by not doing any scaling, but rather zooming at different levels on different screens. Basically just ignoring the DPI-settings and handle it (resizing) themselves by not supporting the native ways.
  • jphughan - Friday, March 7, 2014 - link

    Correct. But supporting multiple DPI scale factors simultaneous would require a ton of work from Microsoft and then a ton of work from app developers to support it properly. Apps would have to dynamically rescale their elements (and possibly load different art assets if the scale factors are large enough) as they were dragged across displays -- not to mention what would happen for applications that users want to use spanned across two displays. It's certainly not impossible, but given that HiDPI will eventually become the norm, I'm betting that Microsoft isn't going to engineer true multi-DPI support because they know that by the time they figure it out AND third-party developers build in support, it will basically no longer be required. It's worth noting that Apple hasn't engineered multi-DPI either despite having a multi-year head start on HiDPI support and full control over both the software and hardware platform; instead they still use the same type of scaling that Windows 8.1 does in that situation.

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