Image Quality - Xbox One vs. PlayStation 4

This is the big one. We’ve already established that the PS4 has more GPU performance under the hood, but how does that delta manifest in games? My guess is we’re going to see two different situations. The first being what we have here today. For the most part I haven’t noticed huge differences in frame rate between Xbox One and PS4 versions of the same game, but I have noticed appreciable differences in resolution/AA. This could very well be the One’s ROP limitations coming into play. Quality per pixel seems roughly equivalent across consoles, the PS4 just has an easier time delivering more of those pixels.

The second situation could be one where an eager developer puts the PS4’s hardware to use and creates a game that doesn’t scale (exclusively) in resolution, but also in other aspects of image quality as well. My guess is the types of titles to fall into this second category will end up being PS4 exclusives (e.g. Uncharted 4) rather than something that’s cross-platform. There’s little motivation for a cross-platform developer to spend a substantial amount of time in optimizing for one console.

Call of Duty: Ghosts

Let’s start out with Call of Duty: Ghosts. Here I’m going to focus on two scenes: what we’ve been calling internally Let the Dog Drive, and the aliasing test. Once again I wasn’t able to completely normalize black levels across both consoles in Ghosts for some reason.

In motion both consoles look pretty good. You really start to see the PS4’s resolution/AA advantages at the very end of the sequence though (PS4 image sample, Xbox One image sample). The difference between these two obviously isn’t as great as from the 360 to Xbox One, but there is a definite resolution advantage to the PS4. It’s even more obvious if you look at our aliasing test:

Image quality otherwise looks comparable between the two consoles.

NBA 2K14

NBA 2K14 is one cross platform title where I swear I could sense slight frame rate differences between the two consoles (during high quality replays) but it’s not something I managed to capture on video. Once again we find ourselves in a situation where there is a difference in resolution and/or AA levels between the Xbox One and PS4 versions of the game.

Both versions look great. I’m not sure how much of this is the next-gen consoles since the last time I played an NBA 2K game was back when I was in college, but man have console basketball games significantly improved in their realism over the past decade. On a side note, NBA 2K14 does seem to make good use of the impulse triggers on the Xbox One’s controller.



Battlefield 4

I grabbed a couple of scenes from early on in Battlefield 4. Once again the differences here are almost entirely limited to the amount of aliasing in the scene as far as I can tell. The Xbox One version is definitely more distracting. In practice I notice the difference in resolution, but it’s never enough to force me to pick one platform over another. I’m personally more comfortable with the Xbox One’s controller than the PS4’s, which makes for an interesting set of tradeoffs.

Image Quality - Xbox 360 vs. Xbox One Power Consumption
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  • Wolfpup - Wednesday, November 20, 2013 - link

    Funny that you point out it's not in depth, but then actually go WAY more in depth than anyone else yet has! Great article. I'm shocked PS4 has 2x the ROPS. I was assuming either 0 or 50% more.
  • Wolfpup - Wednesday, November 20, 2013 - link

    I hate that the hard drive on One is sealed...wish you could disable the 5 or 15 minute video caching too, for noise and hard drive longevity reasons. Makes me wonder if throwing an SSD in a PS4 even makes sense.
  • Tyns - Wednesday, November 20, 2013 - link

    I forget where but I read an article that stated for 1080p/60fps at the GPU's clock they only needed 2 more ROPs, or 18 total, but you couldn't selectively choose to add 2 more - it was 16 or 32.
  • tipoo - Wednesday, November 20, 2013 - link

    And TMUs too.
  • Icehawk - Wednesday, November 20, 2013 - link

    Quick Q I haven't seen addressed - are XBO games all compatible with the 1?

    I have to admit I am a bit surprised by the relatively weak hardware in both new consoles, in previous gens they were roughly on par with high end gaming PCs here it seems like they are more like a mainstream rig at best. If these go as long between generations again I see bad things happening, A) console games will fall far behind graphically vs PCs and B) PCs will be hampered by console graphics on multi-plat titles.
  • Owls - Wednesday, November 20, 2013 - link

    no, it's not
  • swilli89 - Wednesday, November 20, 2013 - link

    Wait what? Why is this out before ANY Playstation 4 article?
  • kyuu - Wednesday, November 20, 2013 - link

    I'm guessing Sony didn't give Anand a PS4 for pre-launch review. Otherwise I have no idea.
  • kyuu - Wednesday, November 20, 2013 - link

    I mean at least not as early as they got the XBone, since obviously they do have a PS4.
  • HisDivineOrder - Wednesday, November 20, 2013 - link

    The best part of all this for PC gaming seems to be the sudden and very welcome arrival of x64-capable executables for games with games that use more than 3 GB's of RAM on a regular basis. I didn't expect the transition to happen to suddenly, but then bam, there we were with BF4 and Call of Duty with x64-capable executables. And Watch Dogs, whenever it arrives.

    That these gaming systems are already well surpassed by mid-range gaming PC's is also pretty nice in terms of ensuring ports run reasonably well for the near term. Kinda sucks for those buying into these systems for $500 or $400 (or both!) since you could easily build a PC out of the one you likely already own that would surpass them. This has never been more true than this generation and never been so easy to verify, either, but it's a nice boon for those of us who are PC gamers already.

    It also opens the door for Steam to make their own value argument with SteamOS and Steam Machines.

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