Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • Wolfpup - Wednesday, November 20, 2013 - link

    Funny that you point out it's not in depth, but then actually go WAY more in depth than anyone else yet has! Great article. I'm shocked PS4 has 2x the ROPS. I was assuming either 0 or 50% more.
  • Wolfpup - Wednesday, November 20, 2013 - link

    I hate that the hard drive on One is sealed...wish you could disable the 5 or 15 minute video caching too, for noise and hard drive longevity reasons. Makes me wonder if throwing an SSD in a PS4 even makes sense.
  • Tyns - Wednesday, November 20, 2013 - link

    I forget where but I read an article that stated for 1080p/60fps at the GPU's clock they only needed 2 more ROPs, or 18 total, but you couldn't selectively choose to add 2 more - it was 16 or 32.
  • tipoo - Wednesday, November 20, 2013 - link

    And TMUs too.
  • Icehawk - Wednesday, November 20, 2013 - link

    Quick Q I haven't seen addressed - are XBO games all compatible with the 1?

    I have to admit I am a bit surprised by the relatively weak hardware in both new consoles, in previous gens they were roughly on par with high end gaming PCs here it seems like they are more like a mainstream rig at best. If these go as long between generations again I see bad things happening, A) console games will fall far behind graphically vs PCs and B) PCs will be hampered by console graphics on multi-plat titles.
  • Owls - Wednesday, November 20, 2013 - link

    no, it's not
  • swilli89 - Wednesday, November 20, 2013 - link

    Wait what? Why is this out before ANY Playstation 4 article?
  • kyuu - Wednesday, November 20, 2013 - link

    I'm guessing Sony didn't give Anand a PS4 for pre-launch review. Otherwise I have no idea.
  • kyuu - Wednesday, November 20, 2013 - link

    I mean at least not as early as they got the XBone, since obviously they do have a PS4.
  • HisDivineOrder - Wednesday, November 20, 2013 - link

    The best part of all this for PC gaming seems to be the sudden and very welcome arrival of x64-capable executables for games with games that use more than 3 GB's of RAM on a regular basis. I didn't expect the transition to happen to suddenly, but then bam, there we were with BF4 and Call of Duty with x64-capable executables. And Watch Dogs, whenever it arrives.

    That these gaming systems are already well surpassed by mid-range gaming PC's is also pretty nice in terms of ensuring ports run reasonably well for the near term. Kinda sucks for those buying into these systems for $500 or $400 (or both!) since you could easily build a PC out of the one you likely already own that would surpass them. This has never been more true than this generation and never been so easy to verify, either, but it's a nice boon for those of us who are PC gamers already.

    It also opens the door for Steam to make their own value argument with SteamOS and Steam Machines.

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