It’s no secret that Samsung enjoyed huge success with Galaxy S 3 (henceforth SGS3 and SGS4 for Galaxy S 4). In many markets, SGS3 was easily the Android handset to beat, even as faster and arguably better hardware became available during the life of its product cycle. Samsung nailed the branding, marketing, and consistency battles with its third generation of Galaxy smartphone, and now we’re a year later and facing down SGS4.

There's always that question about how you follow up something that was wildly successful with another product, and carry over what was good about the previous generation that made it successful. There's no denying that Samsung is in an interesting position here, facing opposition from players desperate to get more market share against the now well-established player that is Samsung. At the same time Galaxy S 4 is by very name an iterative product. 

Putting together an Android flagship is superficially a pretty easy thing to do, and the story of the Galaxy S 4 starts out much the same as any other Android flagship from this generation. There's a 1080p 5-inch display on top, the latest and greatest CMOS sensors for front and rear facing cameras (2MP and 13 MP respectively), a powerful Snapdragon 600 SoC (which is really APQ8064AB, but more on that later) with four Krait 300 CPUs running at up to 1.9 GHz and an Adreno 320 GPU at up to 450 MHz, 2GB of LPDDR3 RAM, microSD in addition to built in storage, and removable 9.88 watt-hour battery. On the connectivity side of things we get LTE connectivity in the appropriate markets courtesy of the ubiquitous MDM9x15 LTE/WCDMA/CDMA2000/GSM multimode baseband, WLAN and Bluetooth from the latest and greatest BCM4335 802.11ac/BT 4.0 LE combo chip, and NFC from Broadcom's BCM2079x chip. There's also a new generation of touch controller inside from Synaptics, and Audience's latest eS325 noise rejection and suppression voice processor for calls. Long story short, SGS4 is packed full of absolutely the latest and greatest everything on basically every axis possible. 

Samsung has done a good job of answering most of the questions we've had about the Galaxy S 4 prior to ever getting our hands on final hardware. From our earlier preview and experience with the device we got a good feel for the software customizations, as well as what hardware we should expect to see under the hood. Today, armed with final hardware and final software (Android 4.2.2 and TouchWiz atop it), we can try to fill in some of the remaining blanks. 

I like to start with aesthetics and hardware. There's no doubt that superficially the SGS4 shares almost all of its industrial design language with SGS3 and the Galaxy Note 2, which themselves are iterations of the design path that Samsung started down arguably with the T-Mobile SGS2 (SGH-T989) and AT&T SGS2 what feels like an eternity ago. At first the "inspired by nature" motif made sense with the rounded appearance on SGS3, with SGS4 it's obvious this is a refresh which capitalizes on everything that made the SGS3 popular. This is the iPhone school of thinking — you have an industrial design now that is borderline a trademark, it's selling well, and if you have something that's popular, why change it?

That's not to say there aren't changes, the SGS4 feels shockingly different in the hand than the SGS3. The SGS3 previously had a very tapered backside with a large radius of curvature. The SGS4's profile is now more squared off basically everywhere. The result is a handset that feels thicker because it is — at the points which previously were thinnest on the SGS3. 

Samsung continues its liberal use of its favorite thermoplastic with SGS4, but what's always intriguing to me is how much it tries to make its thermoplastic exteriors look like something else. The SGS3 undoubtedly tried to mimic a faux aluminum appearance, with SGS4 there's now a faux carbon fiber motif going throughout, with a diamond checkerboard pattern that prevails on the front and back. The edge lip is still a faux brushed chrome metal material which I thought we had moved past with SGS3. 


Much debate has been made around Samsung's continued use of plastic vs. metal in the industrial design of its smartphones and tablets. Unfortunately, the Galaxy S 4 isn't exempt from this debate. Samsung's public stance has always been that it optimizes its material choice to keep weight as low as possible. That's a noble way to take things, although the unmentioned benefit is that it obviously keeps costs low as well. The weight argument is an interesting one. If you compare the all-plastic Galaxy S 4 to the all-metal HTC One, there's a difference of 13 grams. Whether or not the weight difference is noticeable really depends on the user, but it's clear that cost reduction is just as big of a factor (if not more) in Samsung's affinity for plastic than simply saving weight. There's no getting around the fact that other OEMs are bringing increasingly sophisticated materials choices to bear with their designs, and this is an obvious weak point for SGS4.

What has improved dramatically with SGS4 are the buttons, which now are surprisingly awesome. There's a beveled edge around the outside, which makes them sharp and locatable with a finger instantly. I have to admit I always loathed the rounded glossy buttons on the SGS3 which blended into the equally glossy shiny plastic around it. Even the physical home button gets this treatment, and feels much more communicative and clicky. Also worry not, they're all still in the same places, with the power button about three fourths up the right side, volume rocker three fourths up the left side. Samsung's capacitive menu and back buttons are unchanged, Samsung still hasn't gotten around to reading Google's "Say goodbye to the menu button" post, which still is a hilarious read in the context of the release and review of what will probably be 2013's most popular smartphone, which still carries a menu button. Or maybe Google just can't enforce this particular decree? Either way, for SGS3 users upgrading to SGS4 all of the buttons and human input outputs will be familiar territory. 

Up top there's the earphone jack, secondary microphone port for noise cancelation and stereo audio in video recording, and an IR port. I can't emphasize enough how happy I am that we finally are getting IR back in devices. 

At bottom in the middle is microUSB, we're long past this being at the top or some other weird place. Next to that is the primary microphone. 

On the back the SGS4 starts to look a lot different from the SGS3. The flash is now below the camera module, and the camera port and black region is now correspondingly much larger, with a bit of a pronounced bump. There's no Sprint branding on this particular variant, just Samsung at the top and Galaxy S 4 (no IV, no Roman numerals, it's 4 this time) at the bottom. At bottom left is a cutout and small raised bump for the speakerphone. 

Samsung continues to differentiate its phones by including a removable back cover, and underneath it, removable battery, microSD expansion, and microSIM card tray. I'll admit that I instantly popped in my SanDisk Ultra microSDXC UHS-1 64 GB card when I got the SGS4 just because I can.

The reality is that inclusion of even these basic features overrides any industrial design tradeoffs for many shoppers, so it's probably something which will continue to be a dominant feature on Samsung flagship handsets. Along with that obviously comes the ability to run an extended battery with a different, accordingly larger battery cover.

That brings me to the S View Cover, which is perhaps one of the cooler new additions on SGS4. This is an improvement on the flip cover which debuted with SGS3. What's different is that now the cover both unlocks the phone when opened and no lock screen password or code is set, and also there's a small window up top which includes information like notifications, the clock, status bar, and call screening information. It's an awesome feature and one of those things that only Samsung can do with SAMOLED. 

When it comes to software, I'm grateful that Samsung is running Android 4.2.2 on the SGS4, even if the next version of Android is just around the corner.

 

The TouchWiz story is really a short one — it's still there, and it's fundamentally unchanged, there's just more of it. The launcher, widget panels and home screens are all the same as they were in previous iterations. Messaging looks superficially different, and SwiftKey now seems to power some parts of the stock keyboard's correction engine, even if the stock Samsung keyboard for me still is difficult to use with its very conservative autocorrection settings. 

 

What gets a big change on SGS4 is the notification panel, which builds on the stock 4.2.x feature with a ton more toggles (19 of them). It's almost overwhelming at first, of course you can still get to these by scrolling the top settings pane left and right just like in the previous version. These are also customizable. 

 

Also present are Air View which works with the new generation of Synaptics touchpad to detect a finger hovering over some part of the display. Basically all of the first party Samsung applications have some sort of Air View functionality, exposing either additional information, a preview, or zooming (in the browser) content when you hover your finger over a region for an extended period of time. I find it difficult to hover my finger over the screen without touching it, but in the gallery and sock browser it is admittedly sometimes useful. Smart pause and Smart scroll also are new features which build on the eye and head tracking features built into the hardware and exposed previously as Smart stay. I found that Smart scroll does work in the browser surprisingly well for scrolling content, you have to look pretty fiercely at the bottom or top regions, but it works. Smart pause works, but I sometimes had issues with it pausing while I was still looking at video, either in YouTube or the gallery. Of course both of these rely on the front facing camera and need your face to be well exposed. 

I think credit is due to Samsung for at least trying to convey a useful software and feature side of the story for the hardware – after all, if it's there, you need to demonstrate it. 

 

I also like that the multi window functionality carries over to SGS4. My use case frequently involves looking at twitter and the web side by side, which is perfect with the official Twitter client and Chrome, or Falcon Pro and Chrome. I wish my IM client of choice (imo.im) worked with this feature so I could have chat side by side with another application, that would really sell me on TouchWiz delivering something which functionally changes my use patterns above other variants. 

I should say that despite our limited time with the device, Samsung took a step in the right direction by giving us a week with the Galaxy S 4. I still believe that flagship devices need about a month of real use for a complete evaluation, but at least we had more than a couple of days with the Galaxy S 4. There's still a lot more we want to do on SGS4 and even though this is our review there's still more that needs to be fleshed out. For now, think of it as a part one of sorts. There's also the Exynos 5 variant of the SGS4, which is the device both Anand and myself are really interested in. 

Now for the bad news. According to Samsung PR, in an effort to get us a device as soon as possible an unusual sacrifice had to be made: our Galaxy S 4 review sample operates exclusively on the Sprint network. AT&T, T-Mobile and Verizon review units would soon follow (apparently there were a handful of T-Mobile review units set aside for specific sites at the behest of T-Mobile), but for now all we've got to review is the Sprint Galaxy S 4. Like the 3rd generation model that preceeds it, the Galaxy S 4 ships with identical specifications across all US mobile operators - so the hardware here should be identical to what you'd get on AT&T or any of the other operators. The downside is that it's near impossible to use the Galaxy S 4 as a stand-in for any other device in our normal day to day usage thanks to just how bad Sprint's cellular performance is on 3G/EVDO, especially in my market:


Obviously in areas where Sprint has LTE deployed the situation should be better, but as we found in our early testing of Sprint's LTE network that is not necessarily the case - not to mention the bigger issue being that Sprint LTE just isn't widely available at this point. None of this really matters to the Galaxy S 4 as a device, but it does prevent us from investigating a lot of the things we normally would in the process of reviewing a flagship smartphone, to say nothing of impacting the ability to offer our thoughts about using it as a real daily driver.

 

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  • UpSpin - Thursday, April 25, 2013 - link

    The camera in the One has an OIS, the LCD is brighter, has better color accuracy, better outdoor visibility and larger sub-pixels. The SoC is the same, just higher clocked in the S4, yet it overheats. Add this to overheating OLED and you won't be able to take advantage of the full power of both SoC and OLED in the S4 at intensive usage, like gaming. (just as written in this review). The UI is bloated with gimmicks which slow down the whole system and have to get deactivated to get a smooth experience back (just read the damn reviews).

    I agree that DDR3, micoSD Card, removeable battery and 2 panel multi-tasking is a plus for the S4.

    As you see, both phones are impressive, both have their advantages and disadvantages.
  • nerd1 - Thursday, April 25, 2013 - link

    Dpreview has done a proper comparison betwen phone cameras. Go and see how absolutuly pathetic One's camera looks compared to higher MP phones. And all the optional things are optional, which means you can turn off most stuff if you hate em.
  • UpSpin - Thursday, April 25, 2013 - link

    I read the review and it says what we know already:
    S4 is great at well and medium lit scenes. Thanks to 12MP it offers the most details there.
    HTC One is great at darker scenes, has the best flash and thanks to OIS allows longer exposure times at night.

    Or in the words of dpreview:
    'None of the devices in this shootout are good at everything. So, if you're planning to take a lot of pictures with your smartphone, you should be clear about where your priorities are.'

    My personal priorities:
    Indoors or document scans, which means not well lit. If I go away on a sunny day I often take a real camcorder with me.
    I agree that 4MP is very low, and 6MP or 8MP might have been better. But 4MP is not generally worse than 12MP, it's just a different approach for a different usage.
  • krumme - Thursday, April 25, 2013 - link

    The One 4MP is plenty. People very seldom crop.

    But the optics is broken, shown by the extremely unsharp sides. Its unusable. Period. Its an error.

    Secondly the sensor is simply bad. We get better lowlight ability in some situations and Brian have show the camera from its best side. Here comes the problems:

    1. At night you will always use a HDR mode. No matter the phone. Using that the S4 gives superior pictures even at night.

    2. The dynamics that was supposed to be better on the sensor of the Onejust didnt deliver. The sony sensor in the S4 despide smaller pixels, and smaller pixels than the S3/IP5 delivered the all important better dynamics here.

    The Ones camera is a disaster from what it could have been. If sony had made a 4MP sensor the same size and Samsung implemented it, it would have been a blast and a revolution under all situations.
  • oshogg - Wednesday, April 24, 2013 - link

    Does Galaxy S4 actually support UHS-1 speeds for the microSD slot? Were there any SD card read/write speed benchmark?

    Thanks,
    Osho
  • Chaser - Wednesday, April 24, 2013 - link

    Love my HTC One. Best phone I have had the pleasure to use.
  • vision33r - Wednesday, April 24, 2013 - link

    I don't have a problem with the plastic but the sheer number of Samsung phones that just look all a like.

    S4, S3, Note, Mini, etc all look a like just different sizes and SOC inside. Where is the premium Samsung phone? It has to look and perform top notch. The S4 maybe the flag ship phone but it looks like many of the Samsung cheaper variants.
  • slatanek - Wednesday, April 24, 2013 - link

    Couldn't agree more. Even my HTC One SV looks and feels better than all the Sammy phones. I've had a Galaxy Note before and it didn't feel like a premium device at all, quite the opposite. It's interesting how many people don't care about the looks of a 600$ handset. I'm starting to think that Samsungs customers are uneducated and their only argument is about throwing their phones onto the pavement and how well plastic will bare. Funny enough in all drop tests I've seen (quite a few that is) Galaxy S3 lost to iPhone 5 (which is not plastic!). People tend to forget that it’s not only about the materials but the shape as well when it goes to dropping the phone. The rounded Samsungs shape doesn't distribute energy as evenly as the iPhone squareness does. Anyway, fact of the matter is they will sell millions but if Ford sell millions of cars does that mean there's no space for Porsche anymore? Hopefully not. Wouldn't like to wake up one day to find out that we live in a Samsung’s world (plastic nightmares anyone?) or any other company for that matter.
  • Connoisseur - Wednesday, April 24, 2013 - link

    OMG I need to buy one of these THIS WEEK. My Galaxy s3 with the official extended battery pack was stolen last week and I'm trudging along with an iphone 3gs in the meantime. LOVED the S3 with extended battery pack since it lasted me a day and a half with medium/heavy use and was still pretty damn thin. I didn't use any of the gimmicky options. While the HTC One looks sublime, i'm debating between that and a chance for an extended battery (and SD storage).
  • nitenichiryu1 - Wednesday, April 24, 2013 - link

    I'm currently using the i777 Galaxy S2, so both the HTC one and S4 are in the running for me. Currently I'm leaning towards the S4 because of the removable battery and microSD slot. Touchwiz vs. Sense isn't as big a deal for me since I'm going to root and rom Cyanogenmod 10.1.

    The only thing that I wish the S4 had isn't even the metal construction of the One, but the boomsound speakers!

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