Crysis: Warhead

Kicking things off as always is Crysis: Warhead. It’s no longer the toughest game in our benchmark suite, but it’s still a technically complex game that has proven to be a very consistent benchmark. Thus even four years since the release of the original Crysis, “but can it run Crysis?” is still an important question, and the answer continues to be “no.” While we’re closer than ever, full Enthusiast settings at a 60fps is still beyond the grasp of a single-GPU card.

Crysis has been a game that has consistently penalized Kepler for its lack of memory bandwidth. Nowhere was this more evident than the GTX 660 Ti, which thanks to its memory bus reduction took a significant hit. But as we alluded to in our introduction, there’s a corner case where the GTX 660 is going to be able to easily keep up with the GTX 660 Ti: ROP and memory bandwidth-bound situations. As a result we’re looking at the best case scenario for the GTX 660 when held up against the GTX 660 Ti, which sees the GTX 660 offer 95% of the performance of the GTX 660 Ti. Most games aren’t going to be like this, but in this one case the GTX 660 may as well be as good as the GTX 660 Ti as far as performance goes, which goes to prove just how bottlenecked Crysis is by memory bandwidth.

Looking at a more meaningful comparison, because the GTX 660 doesn’t take a memory bandwidth hit compared to the GTX 660 Ti, the resulting card is much more resource balanced which in turn impacts AMD’s ability to lead in this benchmark. AMD once again wins here with the 7870 taking the lead, but only by a relatively modest 7% margin. This is the first time we haven’t seen a comparable AMD card lead by a significant margin in this generation, which for NVIDIA is an improvement though still not a reversal of fortunes. At the same time however NVIDIA isn’t doing too much better than the 7850 here, beating AMD’s lesser 7800 by an even more modest 5%.

As for NVIDIA’s older cards, the generational performance gains are in-line with what we’ve already seen out of the other GTX 600 cards. Compared to the GTX 460 1GB for example, a card that launched over 2 years ago at the same price, performance is up by 50-60%. But unsurprisingly this is less than the performance gain going from the 8800GT to the GTX 460, a similar timeline jump that saw performance more than double. At the very least NVIDIA certainly has the 8800GT licked at this point (by nearly a factor of 4x), but this means they’re also at risk of perpetuating longer upgrade cycles for current GTX 460 owners.

Moving on to minimum framerates, our results are almost the same with one interesting twist: the GTX 660 is now beating the more expensive GTX 660 Ti. Why? As we mentioned earlier, because of the higher core clock the ROPs on the GTX 660 actually have a greater theoretical throughput than the ROPs on the GTX 660 Ti. Since we’re not seeing any other factors that would explain this difference (i.e. drivers) it’s very likely that the GTX 660’s faster ROPs are giving it the advantage here.

Though while this is enough to push the GTX 660 ahead of the GTX 660 Ti, it’s not improving the GTX 660’s situation relative to the 7800 series at all. The GTX 660 is still closer to the 7850 than it is the 7870 here.

Just What Is NVIDIA’s Competition & The Test Metro: 2033
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  • Margalus - Thursday, September 13, 2012 - link

    you say the stock 660 looks bad when compared to an overclocked 7870? what a shock that is!

    I guess it's always fair to say an nvidia card is bad when comparing the stock reference nv card to overclocked versions of it's nearest amd competitor..
  • Patflute - Friday, September 14, 2012 - link

    Be fair and over clock both...
  • poohbear - Thursday, September 13, 2012 - link

    well after reading this im still have with my Gigabyte OC gtx 670 i got 2 months ago for $388. I will NOT be upgrading for 3 years & im confident my GTX 670 will still be in the upper segment in 3 years (like my 5870 that i upgraded from), so @ $130/yr its a great deal.
  • poohbear - Thursday, September 13, 2012 - link

    erm, i meant i'm still happy*. sucks that u can't edit on these comments.:p
  • KineticHummus - Friday, September 14, 2012 - link

    i had no idea what you meant with your "im still happy" edit until I went back to read your original statement again. somehow I mentally replaced the "have" with "happy" lol. reading fail for me...
  • distinctively - Thursday, September 13, 2012 - link

    Looks like the 660 is getting a nasty little spanking from the 7870 when you look around at all the reviews. The GK 106 appears to loose in just about every metric compared to Pitcairn.
  • Locateneil - Thursday, September 13, 2012 - link

    I just built a PC with 3770K and Asus Z77-v Pro, I was think to buy GTX 670 for my system but now I am now confused if it is better to go with 2 GTX 660 in SLI?
  • Ryan Smith - Friday, September 14, 2012 - link

    Our advice has always been to prefer a single more powerful card over a pair of weaker cards in SLI. SLI is a great mechanism to extend performance beyond what a single card can provide, but its inconsistent performance and inherent drawbacks (need for SLI profiles and microstuttering) means that it's not a good solution for when you can have a single, more powerful GPU.
  • knghtwhosaysni - Thursday, September 13, 2012 - link

    Do you guys think you could show frametimes like techreport does in your reviews? It can show some deficiencies in rendering that average FPS doesn't, like with Crysis 2 http://techreport.com/review/23527/nvidia-geforce-...

    It's nice that techreport does it, but I think Anandtech is the first stop for a lot of people who are looking for benchmarks, and I think if you guys showed this data in your own reviews then it would really push AMD and Nvidia to iron out their latency spike problems.
  • Ryan Smith - Friday, September 14, 2012 - link

    We get asked this a lot. I really like Scott's methodology there, so if we were to do this I'd want to do more than just copy him by finding some way to do better than him (which is no easy task).

    To that end I find FRAPS to be at a higher level than I'd like. It's measuring when frames are handed off to the GPU rather than when the GPU actually finishes the frame. These times are strongly correlated, but I'd rather have more definitive low-level data from the GPU itself. If we could pull that off then frametimes are definitely something we'd look in to.

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