UPDATE: After hearing feedback on the article, we went back and ran tests on the GeForce 6800 GT and the Radeon X800 XL in order to fill in an upper midrange price gap. Note that there are no tests for the X800 XL at 2048x1536 due to difficulties getting the card to run properly at this resolution (it would only render the upper left 1600x1200 of the screen). Though we have alluded to it before, we would like to note that while we have had zero issues running NVIDIA cards at very high resolutions, it has been a constant struggle to get ATI cards to properly render resolutions above 1600x1200 on analog monitors.
As far as performance of this update goes, the X800 XL slightly trails the 6800 GT without AA enabled, but performs much better after all the options are turned up.
This modern era combat game pits US troops against imagined Chinese and middle eastern forces. With 16-, 32-, and 64-player maps, gamers are able to immerse themselves in anything from a small scale game to a war full of total carnage. The goal is to seize and defend multiple control points from the enemy, and while this concept may seem simple enough, the game play that ensues is fast-paced and intense.
The ability to command an entire battle and tightly organize small squads of players adds a healthy heaping of tactics and strategy to battles. Players can still go at it alone in sniper or special ops roles, but in all cases, clear graphics are an important advantage. Even at lower resolutions, the game is gorgeous, but in order to take full advantage of the terrain, stay on top of advancing forces, or snipe from extreme distances, graphics detail and resolution must be set as high as possible.
DICE has, again, developed their own engine in order to take complete advantage of modern hardware in the way that they see fit. The beauty of the combat in this game is nothing short of amazing, and players will want to turn on all the bells and whistles. What kind of hardware will it take to run this game at huge resolutions and blazing frame rates? That's what we're here to find out.
This test of multiple graphics cards in a demo recorded and played back using the built-in demo recording and playback functionality to determine performance characteristics over resolutions from 800x600 all the way to 2048x1536 with and without 4xAA/AF. In order to make sure that each card was tested correctly, we deleted the shader cache after installing each card. One of the major selling points of today's budget cards is their ability to run modern games at modest resolutions without sacrificing effects and features. For this reason, all cards were tested with quality settings on high (except AA and texture filtering where indicated). High Texture Filtering settings result in 4xAF and Medium gives 2xAF, and we did not use control panel set AA/AF levels as both ATI and NVIDIA recommend using in game settings. We used an FX-55 based system with 1GB of 2:2:2:8 RAM for our tests with the latest public WHQL drivers (Catalyst 5.6 and ForceWare 77.72).
As far as performance of this update goes, the X800 XL slightly trails the 6800 GT without AA enabled, but performs much better after all the options are turned up.
Introduction
The Battlefield series has thus far been a resounding success in terms of popularity. Among the very first of the seemingly endless stream of WWII based war games, Battlefield 1942 broke highly sought-after ground. Digital Illusions CE (DICE) has done it again with the beautifully crafted Battlefield 2.This modern era combat game pits US troops against imagined Chinese and middle eastern forces. With 16-, 32-, and 64-player maps, gamers are able to immerse themselves in anything from a small scale game to a war full of total carnage. The goal is to seize and defend multiple control points from the enemy, and while this concept may seem simple enough, the game play that ensues is fast-paced and intense.
The ability to command an entire battle and tightly organize small squads of players adds a healthy heaping of tactics and strategy to battles. Players can still go at it alone in sniper or special ops roles, but in all cases, clear graphics are an important advantage. Even at lower resolutions, the game is gorgeous, but in order to take full advantage of the terrain, stay on top of advancing forces, or snipe from extreme distances, graphics detail and resolution must be set as high as possible.
DICE has, again, developed their own engine in order to take complete advantage of modern hardware in the way that they see fit. The beauty of the combat in this game is nothing short of amazing, and players will want to turn on all the bells and whistles. What kind of hardware will it take to run this game at huge resolutions and blazing frame rates? That's what we're here to find out.
This test of multiple graphics cards in a demo recorded and played back using the built-in demo recording and playback functionality to determine performance characteristics over resolutions from 800x600 all the way to 2048x1536 with and without 4xAA/AF. In order to make sure that each card was tested correctly, we deleted the shader cache after installing each card. One of the major selling points of today's budget cards is their ability to run modern games at modest resolutions without sacrificing effects and features. For this reason, all cards were tested with quality settings on high (except AA and texture filtering where indicated). High Texture Filtering settings result in 4xAF and Medium gives 2xAF, and we did not use control panel set AA/AF levels as both ATI and NVIDIA recommend using in game settings. We used an FX-55 based system with 1GB of 2:2:2:8 RAM for our tests with the latest public WHQL drivers (Catalyst 5.6 and ForceWare 77.72).
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Questar - Thursday, July 7, 2005 - link
#10,Who told you that? An x700 has twice the pipes of a 9800pro, and is clocked much higher.
bob661 - Thursday, July 7, 2005 - link
Oh and I guess I'll be turning up the settings on my 6600GT.bob661 - Thursday, July 7, 2005 - link
#15I don't know about bias, but it would defintely not be scientific given the purpose of the article.
Aikouka - Thursday, July 7, 2005 - link
The point of these articles is to see how well the GPU scales as you change models. The article's focus is not in overall system performance in different price ranges, but how well different video cards perform against eachother and to do that, you kind of have to use the same hardware (with the exception of the card) or you really help to create a thing we like to call "bias."blckgrffn - Thursday, July 7, 2005 - link
I think that they could do a whole article with this engine and CPU performance + ram usage, let's hope if they do they don't neglect the AXP like they did for the HL2 benchmarks...Nat
jm20 - Thursday, July 7, 2005 - link
You have just benchmarked the highend, why not now cater to the rest (95%+) of the market. How many people pair a 6200TC with a FX-55? Do some realistic tests with a few different setups.Budget: AthlonXP 2000+, 512Mb ram, 8500/9000 pro
LowMid: AthlonXP-M @ 2.2-2.6Ghz, 512Mb ram, 9800 pro
HighMid: Athlon64 3200-3500+, 1Gb ram, 6800GT
Hacp - Thursday, July 7, 2005 - link
"(disclaimer: this is not actually possible)"LoL
Backslider - Thursday, July 7, 2005 - link
My 9600Pro does the job fine with med/high settings. When using 1GB of memory..jkostans - Thursday, July 7, 2005 - link
The X700 pro is essentially a 9800 pro but pci-e. So there's pretty much no difference in performance.geekfool - Thursday, July 7, 2005 - link
Where does the X800 Pure/XL/Pro fit in? And I'm sure that anyone with an Athlon FX 57 doesn't use GF 6200/ X300.