ASUS has introduced three new inexpensive displays for gamers with full-HD and 4K resolution: the MG248Q, the MG28UQ and the MG24UQ. The new monitors support VESA’s Adaptive-Sync technology and thus should be compatible with video cards that feature AMD’s FreeSync dynamic refresh rate technology. While the monitors do not carry the FreeSync badge just now, they will likely gain it eventually.

Specifications of ASUS MG-Series Displays
  MG248Q MG24UQ MG28UQ
Panel 24" TN 23.6 IPS 28" TN
Resolution 1920 x 1080 3840 x 2160
Refresh Rate 40 Hz - 144 Hz 30 Hz - 60 Hz
unknown 40 Hz - 60 Hz
Response Time 1 ms gray-to-gray 4 ms gray-to-gray 1 ms gray-to-gray
Brightness 350 cd/m² 300 cd/m² 330 cd/m²
Contrast True contrast ratio unknown
Viewing Angles 170°/160° horizontal/vertical 178°/178° horizontal/vertical 170°/160° horizontal/vertical
PPI 92 ppi 186 ppi 157 ppi
Pixel Pitch 0.276 mm 0.136 mm 0.16 mm
Colors 16.7 million 1.07 billion
Color Saturation Unknown
Inputs DisplayPort 1.2
HDMI 1.4
DisplayPort 1.2
HDMI 2.0
HDMI 1.4 x 2
Audio 2 x 2 W

The biggest display among the novelties is the ASUS MG28UQ, which is based on a TN panel with 3840×2160 resolution, and a 330 nit max brightness. The MG28UQ has default refresh rate of 60 Hz and supports dynamic refresh rates between 40 and 60 Hz, which is typical for 4K monitors. The display is equipped with one DisplayPort 1.2 and three HDMI inputs, a dual-port USB 3.0 hub with quick charge support as well as two 2 W speakers. The unit also features tilt, swivel, pivot and height adjustment and is compatible with VESA display wall mounts.

The ASUS MG28UQ is available now for $549 from Amazon. The product does not seem to be very affordable for a TN-based display, possibly because ASUS charges premium for the Adaptive-Sync feature. Nonetheless, the monitor is not too expensive either.  

Next up, the MG24UQ is not as big as its large brother (it has 23.6” diagonal), but it will be a more interesting option for those, who prefer IPS panels with high pixel density. The monitor sports 3840×2160 resolution with up to 60 Hz refresh rate and a peak brightness of 300 nits. Adaptive-Sync works for refresh rates between 40 and 60 Hz, just like in case of the MG28UQ. The monitor features one DisplayPort 1.2, three HDMI inputs as well as two 2 W speakers. The design of the MG24UQ display is very similar to that of the MG28UQ (hence, it sports the same set of adjustments and VESA mounts) with the exception of dimensions and the lack of a USB hub on the smaller one.

The ASUS MG24UQ can be pre-ordered now for $399 on Amazon.

Finally, the ASUS MG248UQ is designed for gamers who value high dynamic refresh rates most of all other features. This display will be the first 24” monitor from the company which supports up to 144 Hz refresh rate as well as Active-Sync technology. The monitor uses a TN panel with 1920×1080 resolution and a peak brightness of 350 nits, offering slightly better specifications and a more aggressive visual design compared to the VG247H and the VG248QE. The display supports dynamic refresh rates between 40 and 144 Hz, according to ASUS, which is a very decent range. As an added bonus, thanks to the extremely high refresh rate, the MG248UQ could be used with NVIDIA's 3D Vision stereo-3D kit

ASUS plans to start selling the MG248UQ in the coming weeks for an undisclosed price. Typically, such monitors are not expensive, thus, the MG248UQ could be used to build relatively affordable ultra-fast multi-monitor setups with Adaptive-Sync.

ASUS is one of the leading suppliers of displays for gamers with a huge market share, according to the company. The new MG-series monitors should help ASUS to better address the segment of affordable displays for gamers.

Source: ASUS

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  • Sworp - Friday, April 15, 2016 - link

    4x 980Ti might just make it.... might.
  • vanilla_gorilla - Friday, April 15, 2016 - link

    Depends on the game. And many cards could play AAA titles in SLI, which, like I said, I don't think many people would be willing to shell out for.
  • JoeyJoJo123 - Friday, April 15, 2016 - link

    I really dislike that people tout completely ambiguous claims about hardware not being capable of certain framerates at certain resolutions.

    Yes, current gen hardware can do 120fps at 4k resolution, but it all depends on the graphical fidelity of the game you're trying to play.

    I can play TF2 at 120fps at 4k resolution on my i5-4690k + GTX 970 on a 24" 3840x2160 IPS monitor (Acer K242HQK) just fine. I disable AA (as the pixel pitch of a 4k 24" monitor is so tiny that enabling AA offers very little benefit while cutting a lot into performance), but keep all other settings at the highest settings (sans bloom, hdr, and other lighting nonsense that gets in the way of identifying players on the enemy team).

    Why anyone would need or want to go beyond possibly 2x MSAA on a 4K game is beyond me. At a certain point, higher graphical settings really offer incredibly little benefit while cutting down into performance and sometimes even taking you below 60hz in intense scenes. You should always aim to have your minimum FPS in gameplay to be at least 10% higher than your monitor's refresh rate.
  • schizoide - Friday, April 15, 2016 - link

    Not in gaming obviously, but higher refresh rates are really sweet for desktop work too.
  • vanilla_gorilla - Friday, April 15, 2016 - link

    The R9 380X doesn't support 1.3?
  • JoeyJoJo123 - Friday, April 15, 2016 - link

    Not going to happen for a long while, bud.

    Even DisplayPort 1.3 doesn't support that kind of bandwidth, and nobody's done anything with trying to support that hardware. Then, DisplayPort 1.4 was just published by VESA like a month ago, which does support 1.4, so it'll be a good year or two before you see graphics cards supporting DP1.4 AND displays supporting DP1.4.
  • vanilla_gorilla - Friday, April 15, 2016 - link

    DisplayPort 1.3 (Approved Sept 2014): "This bandwidth is enough for a 4K UHD display (3840×2160) at 120 Hz, a 5K display (5120×2880) at 60 Hz, or an 8K UHD display (7680×4320) at 30 Hz, with 24-bit RGB color. "
  • zepi - Friday, April 15, 2016 - link

    24-bit color is unacceptable with HDR and 10bit hevc encodes becoming available.
  • Nintendo Maniac 64 - Friday, April 15, 2016 - link

    And no HDR and 10bit HEVC video is 4k @ 120fps with 4:4:4 chroma
  • javishd - Friday, April 15, 2016 - link

    I wish Asus would make a ~42" 4k monitor. The Korean ones make me nervous.

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