NVIDIA proudly announced today that Epic Games ported the UE3 powered Epic Citadel demo to Windows RT, and showed it running on ASUS' Vivo Tab RT. The Citadel demo first made its big splash on iOS, later paving the way for the Infinity Blade franchise on Apple's mobile platform. Epic has largely stayed away from publicly showing support for Android, although paying UE3 licensees are given access to an Android version of the Unreal Development Kit (the iOS UDK is available as a free download, by comparison). I suspect things will be different with Windows 8/RT however. Epic got its start on Windows, and this early show of support is likely a very good thing.

The demo ran smoothly on NVIDIA's Tegra 3 SoC, at 35 - 45 fps according to the video below. Getting UE3 up and running on Windows RT is a big step. Microsoft's trump card in ultra mobile race has always been its role in the game industry. If it can stop treating the Xbox like a console and make it more of a platform that can run on Windows Phone, Windows 8/RT and Xbox hardware, it will have a real advantage compared over Apple and Google. That's if Microsoft is willing to treat all of its platforms as equal class citizens when it comes to games it publishes.

Source: NVIDIA

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  • Penti - Wednesday, August 29, 2012 - link

    I guess there is a real risk for them to cheat their way in by getting access to Win32 directly by Microsoft which still powers these Windows RT devices.
  • mfed3 - Wednesday, August 29, 2012 - link

    i truly can't tell if you're just really bad at trolling or a total idiot. unreal 3 engine is by far the most ubiquitous and arguably the most advanced video game engine on the planet. if getting the full version of the most powerful development tool in the video game industry for their platform doesnt impress you, please enlighten us as to what does.

    http://en.wikipedia.org/wiki/List_of_Unreal_Engine...
  • Pirks - Thursday, August 30, 2012 - link

    WTF are you smoking man? Crytek stomps all over this ancient console crap engine from Epic. Epic == Epic Fail compared to Crytek. Gee dude, you need to wake up and see a doctor really. Crysis 3 and Epic Fail crap engine are not even remotely comparable, console crap makers will never catch up to Crytek state of the art stuff. Have you seen that top secret toad tech clip? Ah fuck I'm wasting my time on idiots here who don't know anything...
  • Malphas - Friday, August 31, 2012 - link

    The point here though isn't about how much you jizzed your pants over each respective engine. It's about the fact that the Unreal 3 engine is used for a huge number of titles, the most commonplace engine found on current generation games. So the fact that it's now running on tablet hardware is actually significant and noteworthy.

    If you were trying to make a legitimate point instead of fanboyish nonsense, then perhaps you could have pointed out that the next generation of consoles is fast approaching, probably with a new range of more advanced game engines shortly after. That's a fair enough comment, but given that console lifecycles seem to be getting increasingly long with each generation I would argue it's fairly likely that whatever capabilities the next set of gaming consoles come up with it will be quickly matched by mobile devices, given their much faster 12-18 month lifecycles.
  • ImSpartacus - Wednesday, August 29, 2012 - link

    "The demo ran smoothly on NVIDIA's Tegra 3 SoC, at 35 - 45 fps according to the video below. Getting UE3 up and running on Windows RT is a big step. Microsoft's trump card in ultra mobile race has always been its role in the game industry. If it can stop treating the Xbox like a console and make it more of a platform that can run on Windows Phone, Windows 8/RT and Xbox hardware, it will have a real advantage compared over Apple and Google. That's if Microsoft is willing to treat all of its platforms as equal class citizens when it comes to games it publishes."

    I read a comment like this one and it gets me thinking. I imagine a world where I actually want a WP device and a Win8/RT tablet instead of products from their competitors.

    Then I remember that MS is incapable of executing much of anything and I become frustrated...
  • damianrobertjones - Wednesday, August 29, 2012 - link

    I was actually digging what you wrote until...

    "Then I remember that MS is incapable of executing much of anything and I become frustrated..."

    ...I then wanted to cry. Have faith
  • Belard - Wednesday, August 29, 2012 - link

    MS doesn't support Windows PC gaming... so its rather moot.
  • JarredWalton - Wednesday, August 29, 2012 - link

    I guess all the work done with DirectX comes from someone other than Microsoft?
  • Zan Lynx - Wednesday, August 29, 2012 - link

    I fail to see the point complaining about the age of a game engine. It's like complaining about the age of the Unix OS, the POSIX specification, the NT kernel or the Win32 API.

    The real question is does it deliver the features and performance that you want? I think for Unreal 3 the answer is yes.

    Especially for tablets and other lower specification devices. It is almost always easier to add features to a game engine than to take them out later. If you start with a game engine designed to store and manipulate its fully deformable voxel based world geometry entirely on the GPU, you're only going to be able to run that thing on dual Nvidia cards with 3GB each. It isn't going to be running on your tablet. Not for at least five years.
  • ant6n - Thursday, August 30, 2012 - link

    Does this mean we may get arm/tegra based netbooks with decent gaming performance?

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