Bethesda PR has sent over a quick note this morning that the long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release – and although the distinction is somewhat arbitrary – Doom has become the first performance-intensive game released to use Khronos’s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons (as was the case with The Talos Principle).

Notably, id is not calling this a beta release, and the Vulkan rendering path is otherwise not hidden. In a full announcement from id’s Robert Duffy, id notes that via the Vulkan rendering path “we also anticipate some older GPUs will now be able to play the game at good framerates.” Though at the same time it should be mentioned that when it comes to older cards, id is specifically recommending against using Vulkan under Windows 7 with 2GB NVIDIA cards, which rules out some early Kepler cards.

The full FAQ for the patch release can be found over on Bethesda’s forums. Meanwhile the patch itself will be distributed as a Steam update, and gamers will want to be sure to grab the latest AMD or NVIDIA drivers for use with the game.

Source: Bethesda

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  • funkforce - Monday, July 11, 2016 - link

    I have a brilliant idea, how about a full GPU review this year, any graphics card will do... You can choose let's see, GTX 1080, 1070, 960, 950 or Radeon RX 480, 390X or 390.

    Last full review was 380X November 23 2015
    http://www.anandtech.com/show/9784/the-amd-radeon-...

    I heard betting sites are now taking bets on if AT is going to have a full GPU review in 2016.
  • ddriver - Monday, July 11, 2016 - link

    You will have it, 6 months after all requisites are publicly available. AT's new thing is being really really slow to review stuff ;)
  • usernametaken76 - Monday, July 11, 2016 - link

    Nah, their new thing is to just do previews.
  • Stochastic - Monday, July 11, 2016 - link

    It's hard to complain when their "previews" are more in-depth than many other sites' reviews.

    I do think it might be in Anandtech's best interest to hire more writers, though. They would probably have to spend more time covering GPUs and smartphones to get enough clicks to pay these writers, but that would be fine by me.
  • pencea - Tuesday, July 12, 2016 - link

    It's still not an excuse nor acceptable regardless how well or in-depth their articles are. They had more than enough time and should've of release reviews for the GTX 1070, GTX 1080, and 480x by now.
  • JackNSally - Friday, July 15, 2016 - link

    I'd do it for the price of keeping the reviewed GPU's, going to press events and say minimum wage...
  • Manch - Wednesday, July 20, 2016 - link

    For timely content is Life
    This is the way dailytech ended
    This is the way anandtech will end
    Not with a 404 but a unrefreshed page.....
  • Eden-K121D - Monday, July 11, 2016 - link

    HaHa. I'm betting only previews until Fall 2016
  • funkforce - Monday, July 11, 2016 - link

    No no fall, winter is coming! ;)
  • JoeyJoJo123 - Monday, July 11, 2016 - link

    I'd like to gamble $8000 worth of CS:GO skins in that AT gets another full GPU review shortly, according to Valve time.

    https://developer.valvesoftware.com/wiki/Valve_Tim...
    >Shortly: In six months

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